Today we will be creating a basic Rubik Cube from Chamfer boxes.
Step 1
Create a Chamfer Box (Create: Extended primitives).
L/W/H Parameters – 100.
Fillet – 9.
Modifier list: Edit Poly.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcgQ-dmQPsZCxqPfHg2s2LUS86ZpmIuzmETSBNR75MB6Xf-Ipb3UE9bhC8NKREh-y3IMrzjPrVvgTMPFDhrst_K7RSXFV7bO9g4ClhWo-hmECyXfjC9P0Jfz6oVSWmJCV-px_84V15MkUv/s1600/frst+render+-+small.jpg)
Step 2
Press M for Materials.
Choose Multi/Sub-object material in Material/Map browser.
Set Number – 7, so we’ll have 7 materials to work with.
First color must ALWAYS be a basic color of the object. Make it Black.
Create 6 additional materials Yellow, Red, Blue, Green, White and Orange.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiByNlLUtHM5z0JD7Y0ChGAtiXV1Mf22F2HNIrNcwCYvEV2lstpFAWYPqrFfvJbpeoG9whkr-7fGFkEdHe1ZuP0a81NlLqiRHpdzHALphHAZz3KzCCbG_FvMiUbLkRorehmmeg7OBFjwJmP/s1600/Material+screen+-+small+.jpg)
Choose Chamfer Box and apply materials. It is all Black now.
Go to Edit Poly and choose Polygon sub material.
In Polygon Sub Material drop-down menu change Set ID parameter from 1 to 2.
Hit Enter. The chosen area is Yellow now.
Apply materials and IDs to other sides of the figure.
Hit Render/F9.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3622fiOu0C3kz1UeJ-lA7-SELmnU4UtvmYM9ku3PhswHQSR1dWYSK91ysE0ok1L51X8-8F7L4MssnjT0OXcPs_gKNFWYLm19aH5UUktoXq1NqoLRD9rPcP7yCM7jgT3AQZIxuGBQu_O0P/s1600/second+render+-+small.jpg)
Step 3
To create a Rubik Cube you should multiply the existing object 3x3x3
Hit Render.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPpKNYqnKGVxpA6lTkvrE8CWTFTOxIkTN9DUcryiCXJkxjxmI8ckcSIoFZlRBPmxGI7waGzGBcTQBhKQ6GG9X8NwjWHzxieOeD2yEGeK76uzp7fNVxHPMhxJwUrr9k8y3BvxzbwT-iYvtX/s1600/final+thing+-+small.jpg)
That’s all :)
Hope you enjoyed this one :)
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