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2. Go to a modify panel
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Don't forget to make the object red - 255, 0, 0.
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4. With a cylinder chosen right click on it and choose Convert to: Convert to Editable Mesh.
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5. On a Modify panel choose Vertex sub-object in Sub-Material menu.
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6. Go to a Top View and press Ctrl on your keyboard. Choose every second vertex of a cylinder perimeter by dragging your mouse.
7. Choose select and Uniform scale. Drag chosen vertexes to the center and make it a look like a star.
Important: Do it exactly as shown on image.
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8. Go to the Top view to choose the center vertex.
9. Press Ctlr on your keyboard to move to the Front view.
10. Release the Ctlr and Scale it on the Y axle in the Front View.
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11. Hit Render (F9)
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The star is ready.