![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoFtWUjl-X0JY3pXwymO7N8GC-fXTEGIaLTNp4PGVZGo2Rlf_HR1b65a0Iy3XEtjGHo8eZtuZPElqtg4-SeqqPPidjw4NLCG0XF9wRchOwOlicJhSAHVKeaahVWs5gJgCdzvtBbsvhdsu0/s320/star_1.jpg)
2. Go to a modify panel
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEwdjEWw9zj_uNlMHfQl8CvZ4V4uWDClP_a4LOeY80fCJyXoPJ3YS5UWWbA2azteHDdLiJDr9ucA5BzTCf5kzoG7TU9WZ6fvpRJ1z_-NKv0WZq8jtLqax0kfAXSv7DEel9S5Rccb3svm4o/s320/modify+button.jpg)
Don't forget to make the object red - 255, 0, 0.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ2bgvdayDxA0cynpifbwc1j4aUzgXwZbDafkvLSgF59MDsukiZG8EYW0kJH6OMDZ7PPXzSu0B-M76Pz5pQ6jR_BZI8Qu_44xO_aAETAz_rXqii0eJNVPT5xZPANkRsw0mhv-WsTmJ6GLF/s320/star_7.jpg)
4. With a cylinder chosen right click on it and choose Convert to: Convert to Editable Mesh.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSpGCaCeJBkrdVCp2EwCaZ3QjtGjK5yjzNNN4iOM9wT67hWdmSiiaKde2M4LXxgfiT8wwddZRdQb4HYX_okWDMay8PPqYoTIBdlRD6ym1KqKyAbDyaqeV0FNo1dmOaACilYiLW0gd27oku/s320/star_4.jpg)
5. On a Modify panel choose Vertex sub-object in Sub-Material menu.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixZyFOCXT6K7zAyiFuwZ3pD4vo6j7FQRJMlaNX_hAEzUbQo0KmzrHN3k75xMjVs0QiK2pbID6Adekx7MXQrH8LRnzZwYyTtlYXDFkXLgy4_ts5Unux6OJFC5hIq9XLEtS81k0YhjlXhFDY/s320/star_5a.jpg)
6. Go to a Top View and press Ctrl on your keyboard. Choose every second vertex of a cylinder perimeter by dragging your mouse.
7. Choose select and Uniform scale. Drag chosen vertexes to the center and make it a look like a star.
Important: Do it exactly as shown on image.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM-UyeUM9p20B3WTfv8jbEfYvjj1W4ZgJ1hpNeSLo0PAzXHHT09g7Hg3Wom9-CdppagIPYVkL3QYJUhr-DUJtLaDtwvSfYPDEBxS9oBgJEfvaRN_f45yuMFCbhhzhlIH6A8KXbHLo0ZHJV/s320/star_5.jpg)
8. Go to the Top view to choose the center vertex.
9. Press Ctlr on your keyboard to move to the Front view.
10. Release the Ctlr and Scale it on the Y axle in the Front View.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ6CWHsJwgi0hl33jx9OFOlzjW4ElHz9PHySg7ZKaLx1brKqEwETPkQ6HfSZYDZhb2E-lTWrOBQtZPE0D0tfUm-ZbkVxeYstQx8nEhnll1mOvCUJOYR5lw7Sw0kJB4al-k5qXuDWuSvZNR/s320/star_6.jpg)
11. Hit Render (F9)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGxBkn_3kjoB9-Skbgx2q33WQ8x1O1ktkODdYRKLCN2abOrK9-JWEkm2jjiCsRoMu3EsVAUI1UYDGsT_x1v1ikfyeFdH0Zk_NHERubSBImFMa_hAvZo5qBlf8f8UiIwj7M5vvYuuzAYbO0/s320/red+star.jpg)
The star is ready.
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